Welcome to the first Apple ][gs version of Moria v5.3 Moria/gs v1 Moria's been through a beta test cycle so it should be reasonably bug free. Please send any bug reports to the address(es) on the openning screen. Version specific notes: 1) The program is meant to be run as a S16. Its type can be changed to an EXE and it will run under GNO and the ORCA shell. There have been problems with it messing up the screen size after exitting to the ORCA shell, so do so at your own risk. (Its just an annoyance really) 2) The IO is done via the CONSOLE driver. (Screams and shrieks errupt from the Apple ][gs community. "Why?! ARE YOU NUTS?!") I used the console driver because it is the 'correct' way to do text IO. It works very well, except there are times it is obviously slow, like when shooting a magic missile. This also has a lot to do with how I implemented the curses package subset I created for the program. This brings us to our next 2 points... 3) Unlike the last port of Moria that was done, I will be releasing the source code. It will be released when I feel the program is stable. (and actually, I think it is pretty damn stable now). 4) There may be future releases with performance enhancements. This version was created with ORCA/C 1.3. ORCA/C 2.0 gives it a speed boost but 2.0 was buggy when I tried it, so maybe in the future. The I/O could be sped up by not using the CONSOLE driver. I have had requests to stay with it for good GNO compatibilty. We'll see how public opinion goes. 5) Don't start whining at me to port ANGBAND or Moria 5.5 or greater. This port took way too much of my time. What I will do is give whatever advice and assistance to whoever may want to try to port these. I will tell you now that the code for this version is pretty hacked up (meaning I did not try to work in the GS changes to the common source. I was going too until I hit a big bug in ORCA/C 1.3 (which is fixed in 2.0)). I want to thank the beta testers (who are immortalized on the intro screen) for their help. Try not to waste too much time playing :)! Guy Umbright vagrant@vpnet.chi.il.us GEnie: THE.VAGRANT DESCRIPTION Moria plays a dungeon game with you. It lets you generate a character, lets you buy equipment, and lets you wander in a fathomless dungeon while finding treasure and being attacked by monsters and fellow adventurers. Typing ? gives you a list of commands. The ultimate object of moria is to kill the dread Balrog, who dwells on the 50th level of the dungeon, 2,500 feet under- ground. Most players never even reach the Balrog, and those that do seldom live to tell about it. AUTHORS The original version of Moria was written in VMS/Pascal by Robert Alan Koeneke, Jimmey Wayne Todd, Gary McAdoo, and others at the University of Oklahoma. The pre-IIgs version of this game was written by Jim Wilson at the University of California, Berkeley. ************************** Moria/gs v1.1 The IIgs version number change (from 1 to 1.1) relates to reorganized and expanded documentation supplied in this distribution. The game program is unchanged from Version 1.0. Requirements Since the Moria/gs program is nearly 600k, the IIgs should have at least 1MB of Expansion RAM and a 3.5" drive. Moria/gs has been successfully started under System 5.0.4 and System 6.0.1. It would not run under System 3.1. Installing and Playing Moria/gs If you download MoriaGSv11 as a .zip file, Step 1 is to unzip the file using WinZIP, Aladdin Stuffit Expander, or a similar utility. You will get a copy of this file plus MoriaGSv11.shk. Once MoriaGSv11.shk is on your IIgs, use GS-ShrinkIt to uncompress the file to a ProDOS 3.5" diskette, 800k RAM disk, hard disk, etc. to obtain the MoriaGSv11 folder and contents. To start the game, open the folder and double-click on MoriaGS. When the game starts it displays a title screen and then looks for a file named "moriags.save". This is the file in which the character you want to play is located. (Just one character is saved in any moriags.save file.) If the program finds the file and it has a valid character, the character will be loaded in and play begins. If the program finds a dummy file-- moriags.save with no valid character, it will go to the first character creation screen. If the program finds no moriags.save file at all, it will notify you that no file was found and, then, go to the character creation screen. (Having a dummy file just avoids the 'no file' notification.) Saving Your Character Once you have a character and are in the game, pressing Cntrl-X will save the character (as moriags.save) and exit the game. Description File Bug MoriaGS allows you to create a Text file which lists all of your character's attributes. If you choose this option, the file will be created; but, the game will hang. Documentation The most important documentation is the Moria Manual file. It does a good job of covering what you need to know to create a good character and get into the game. Note: If viewing the manual or other documentaion via a super-res Text editor, be sure to select a mono-spaced font (e.g. Copilot, Apple II, etc,) in order to get a correct display of charts and tables. Also included are files which go into more depth about Magic, Treasures, and Monsters. (The monsters info file will need to be unshrinked separately.) Other information files describe ... o- game commands (handy for printing out but not absolutely necessary since the game has a .hlp file for displaying the commands during play) o- Wizard Mode commands: Wizard Mode is a 'god mode' intended chiefly for game debugging. (again, the file is handy, but the info is available during play _if_ you know how to get into Wizard Mode) o- new features of the Moria program o- background of the Moria program o- how to pronounce "Moria" ************************** Moria Contacts and Sources Feb 2001 Official Moria Archive for the World ftp://ftp.greyhelm.com/pub/Games/Moria/ Moria Newsgroup rec.games.roguelike.moria Moria FAQs http://math.la.asu.edu/~grabine/moriafaq.html ftp://rtfm.mit.edu/pub/usenet/rec.games.roguelike.moria/rec.games.roguelike.moria_Frequently_Asked_Questions (this is a single long URL) Moria/gs Sources ftp://ground.ecn.uiowa.edu/apple2/apple16/Games/ http://abandonwarering.com/tiktok/ ftp://apple2.tffenterprises.com/pub/apple2/games/ Rubywand