from: the Asimov collection HOW TO SOLVE 'THE COVETED MIRROR' BY: THE SAINT IF FOR SOME REASON YOU FIND YOURSELF RUNNING OUT OF TIME WITH NO 'GO BARREL' IN SIGHT, GO TO THE BARREL, AND TYPE 'GO BARREL', AND THAN GO 'E', 'WAIT', AND THEN GIVE BORRIS ONE OF THE FOLLOWING ITEMS FOR MORE TIME- TELESCOPE (USED IN THIS GUIDE) AX (USED IN THIS GUIDE) JUG (USED IN THIS GUIDE) NOTE: THE ABOVE ITEMS SHOULD NOT BE USED (EXCEPT WHEN TOLD TO), INSTEAD USE ONE OF THE FOLLOWING ITEMS: BROOM PICTURE COOKIE FLOWER PRESENCE OF VOAR-START BOW (ANY COMMAND WILL WORK HERE, BUT THIS IS THE FASTEST TO TYPE) MOVE BED GO HOLE W READ BOOK READ PG.2 READ PG.3 READ PG.4 READ PG.5 READ PG.6 S S OPEN WINDOW E E S S S *THE SAND RUNS LOW AROUND HERE, BUT DON'T WORRY ABOUT IT UP GET AX DOWN S S S S S OPEN BARREL GO BARREL E WAIT GIVE AX MOVE BED GO HOLE GO BARREL N N W GET BALL *WHAT A NEAT GUESSING GAME! MERMAID GET BALL N TALK GET SHOVEL (NOT YET, I JUST WANT YOU TO GO HERE FOR THE LOCATION) N *IF A GIRL NAMED STARINA IS HERE, 'TALK', 'E', 'GET LOCKPICK', IF SHE IS NOT HERE, KEEP GOING 'N' AND THAN 'S' UNTIL SHE ARRIVES W GET LOCKPICK E E GET TELESCOPE *ANOTHER GUESSING GAME!.. ALL YOU ASTONOMERS GET READY! ORION SCORPIO GEMINI GET TELESCOPE E TALK GIVE BALL W W S S S S S TALK USE LOCKPICK OPEN STOCKS N N N E OPEN DOOR E GET CANDLESTICK W W S W TALK GIVE CANDLESTICK GET BELLOWS E N N W GIVE BELLOWS GET SHOVEL E S S S S E N E N GET JUG W S E E GET PICTURE *NOT ANOTHER GUESSING GAME! BEAR GET PICTURE E GET GRAIN N DOWN TALK MOVE GLASSES *WHAT A STUPID BROAD!!!!!! THE GLASSES ARE RIGHT ON TOP OF HER HEAD! UP GET LADDER S W W W N OPEN DOOR N GIVE GRAIN OPEN DOOR N GET ROPE S S S S W N *SAND SHOULD RUN LOW SOMEWHERE AROUND HERE, BUT DON'T WORRY ABOUT IT GO BARREL E WAIT GIVE TELESCOPE MOVE BED GO HOLE GO BARREL S W * 'SAVE GAME' HERE, BECAUSE THE GAME TAKES A WHILE TO WIN. 'Y' AS IN YES 'GO' *READ THE DIRECTIONS AND GO TO IT! IF YOU FIND YOURSELF ALMOST OUT OF TIME, HIT THE ESCAPE KEY, AND THEN 'RESTORE GAME' E E USE SHOVEL GET BONES W N E N 'Y' 'GO' *READ THE FOOTNOTE FOR THE JOUSTING GAME (RIGHT ABOVE) AND DO THE SAME THING HERE S S W W N N E OPEN DOOR E E READ BOOK W W W S S S GO BARREL W S UP GET NECKLACE *FROM HERE ON, FOLLOW THE DIRECTIONS EXACTLY OR YOU WILL DIE! S E E E N N W W OPEN CUPBOARD GET VASE E N N E E S S E E S S W W GET MIRROR *ONE DOWN, 4 TO GO E E N N W W N N W W S S W (TREASURE ROOM AGAIN!) W (WHOOAAA) LIGHT CANDLE OPEN CUPBOARD E GET RING READ MESSAGE GO BARREL N N N E GET SHADOW W N N N N N W PUT LADDER UP PUT ROPE UP *GOD WHAT AN UGLY BITCH! DOWN GET ROPE DOWN GET LADDER E S S S S S S S W GET HORSESHOE E GO BARREL E USE INVISIBLE S E N N N S W GET FISH E E S USE VISIBLE WAIT GIVE HORSESHOE N E E GET BROOM W S S E E USE LOCKPICK OPEN DOOR N USE COLOR SPELL S S GET MOOSE N W W W W W W N USE VISIBLE OPEN CUPBOARD E *MIRROR #2, IN YOU OWN JAIL CELL! WAIT GIVE JUG MOVE BED GO HOLE GO BARREL W W N GIVE FISH GET COAT S E E N E GIVE MOOSE GET COOKIES W N N N W W TALK 'Y' 'GO' *THE LAST ARCADE GAME.. LET'S PLAY SIMON! E E S S S S S E N E E N E WAIT *ONLY IF MAN ISN'T THERE TALK W S W W W N OPEN DOOR N OPEN DOOR N N N N N E N N DROP ALL *YOU HAVE TO DROP EACH ITEM INDIVIDUALLY *DON'T 'DROP COAT'!!! YOU MUST TAKE IT WITH YOU!!! N W W WEAR COAT W W WAIT (SEVEN TIMES) UNTIL A PIECE THAT LOOKS LIKE THIS APPEARS- -------- @ ' ------ GET MIRROR =END=