from: the Asimov collection THE PAWN (Magnetic Scrolls) Start on a Path. REMOVE WRISTBAND (it refuses to be moved!) S S READ NOTICE E (Kronos will now appear) SAY "HELLO" (he gives you a letter for King Erik in the form of a sealed note) TAKE NOTE ASK KRONOS ABOUT WRISTBAND (he gives you a small chest) TAKE CHEST (Kronos now leaves) E N W E SW (you find the door is closed) INVENTORY (as well as having the chest and note, you are wearing a shirt, some jeans and a wristband) EXAMINE JEANS (to reveal a pocket) EXAMINE POCKET (you find a key!) TAKE KEY UNLOCK DOOR WITH KEY OPEN DOOR SW DROP KEY TAKE HOE AND RAKE EXAMINE BENCH TAKE TROWEL AND EXAMINE IT LOOK UNDER BENCH EXAMINE POT EXAMINE PLANT (closely resembles the design on your T-Shirt!!) PLANT POT PLANT IN POT WITH TROWEL (the plant is much happier now!). NE (from now on, at ANY location, the Adventurer will appear. When he does.......'EXAMINE ADVENTURER' then 'GIVE CHEST TO ADVENTURER'. This will kill him off and thus prevent him from taking objects from certain locations before you get there!) LOOK UNDER MAT (to find another key) TAKE KEY (this is the Wooden Key) E SHOW NOTE TO GUARDS (the King reads the note and you are subsequently thrown out of the Palace.......Right! Rescue your daughter your damn self!!) W EXAMINE FOUNTAIN LOOK IN FOUNTAIN TAKE CHIT AND EXAMINE IT (it is an I.O.U. for 1 Ferg, signed by Honest John) W W W N (ignore Honest John at this stage) W W NW (a voice from within the hut calls you inside) ENTER HUT (the Guru laughs at your wristband!) REMOVE SHIRT COVER WRISTBAND WITH SHIRT (the Guru gives you his bowl and tells you to fetch him the 'essential nourishment of all mortals'). E E NE REMOVE SHIRT (from the wristband) TIE RAKE AND HOE TOGETHER WITH SHIRT LEVER BOULDER WITH RAKE AND HOE (a path to the Northwest is now created) REMOVE SHIRT (from hoe) WEAR SHIRT (to stop you from feeling cold) DROP RAKE AND HOE NW CLIMB ROCKS UP FILL BOWL WITH SNOW DOWN DOWN DOWN SE S W NW EXAMINE BOWL (the snow has now melted to water!) ENTER HUT GIVE BOWL TO GURU (he tells you that some light in the Forest would help you and the trees) TAKE RICE E S S S EXAMINE STUMP TAKE POUCH AND OPEN IT LOOK IN POUCH FEEL BLUE (cold) FEEL GREEN (clammy) FEEL RED (warm) MIX COLOURS (they form a 'white' that shines brilliantly) FEEL WHITE (warm) N NE N NW CLIMB ROCKS E E E DOWN E READ REM (it reads: "This is where the player falls down the trapdoor!!" ). DROP ALL E UP UP EXAMINE WALL (it is fragile) PUSH WALL (it breaks and water floods the chamber, sweeping you down the shaft with it!) LOOK (you are now back in the Corridor) TAKE ALL E N EXAMINE PEDESTAL (you see the image of a key) MOVE PEDESTAL (to reveal a small niche) EXAMINE NICHE (you find a Blue key......if it's not here then you have arrived too late!!) TAKE BLUE KEY AND EXAMINE IT READ NOTICE (it tells you that the maze to the North is 'irrelevant'......if you do decide to enter it, however, type 'LEAVE MAZE' to get out again) S W W N READ POSTER (tells you to vote for Gringo Baconburger!!) S UP W W W UP UP S W EXAMINE SNOWMAN MELT SNOWMAN WITH WHITE NE W EXAMINE TABLE (you see a Prism) WEAR BOOTS E UP. (NOTE:- At this point you have to make an important decision as the Blue Key can only be used once but has TWO possible uses! Opening the door before you, to rescue the Princess and return her to old misery guts, OR opening a safe that you have yet to locate. There are no points to be gained by rescuing the Princess, but you NEED to open the safe and then vote for maximum points, so forget the Princess. If you want to go ahead and rescue the old girl, then follow the 'mini-solution' at the end of the main solution). DOWN DROP BOOTS SW TAKE WHITE AND PUT IT IN POUCH E N DOWN DOWN DOWN SE S SW S S CLIMB TREE OPEN DOOR WITH WOODEN KEY DROP WOODEN KEY E CLOSE DOOR MOVE BOARDS (to reveal an opening, leading Down) DOWN DOWN E N MOVE RUG (you find a safe) EXAMINE SAFE UNLOCK SAFE WITH BLUE KEY (the key now vanishes!!) OPEN SAFE LOOK IN SAFE (it contains nothing!) LOOK UNDER SAFE TAKE PAPER AND EXAMINE IT S E EXAMINE LARGE BOX (vote for Gringo!) EXAMINE SMALL BOX (to vote against Gringo) PUT PAPER IN LARGE BOX W W W SW OPEN DOOR W WEAR HAT EXAMINE SETTEE MOVE CUSHIONS TAKE COIN W EXAMINE STOVE (you find a teapot) EXAMINE WORKTOP (you find a carrot) E E NE NW PRESS BUTTON (to motivate the lift) WAIT WAIT WAIT WAIT (the lift now arrives). SLIDE DOOR N SLIDE DOOR EXAMINE PLAQUE (maximum load is eight) EXAMINE BUTTONS (first button = UP, second button = DOWN) PRESS SECOND BUTTON (the lift descends) SLIDE DOOR (a good job you wore the hat, Mac!!) SCRAPE LEAD WITH TROWEL N TAKE ROPE SLIDE DOOR PRESS FIRST BUTTON (the lift now ascends) SLIDE DOOR S DROP HAT SE E UP UP OPEN DOOR W DOWN N N NE E LOOK (you see that Honest John is still here) BUY WHISKEY AND ALE WITH COIN DROP CHIT W N NW CLIMB ROCKS E E E DOWN N N GIVE RICE TO ALCHEMISTS GIVE LEAD TO ALCHEMISTS (they clear off!!) NE TAKE TOMES EXAMINE TOMES CAST SPELL ON TOMES (it opens!) READ BOOK TAKE AEROSOUL AND EXAMINE IT (it sucks instead of spraying!) SW NW W N N N NE N OPEN CUPBOARD EXAMINE CUPBOARD TIE ROPE TO HOOK EXAMINE WALLS (made of paper!) READ GRAFFITI TEAR PAPER WALL WITH TROWEL TAKE ROPE (this is to ensure that you are holding the other end!!). CLIMB DOWN ROPE DROP ROPE S KNOCK ON DOUBLE DOORS KNOCK ON DOUBLE DOORS KNOCK ON DOUBLE DOORS KNOCK ON DOUBLE DOORS KNOCK ON DOUBLE DOORS (the Porter now opens the gate) GIVE WHISKEY TO PORTER EXAMINE PORTER (drunk!) E DOWN N GIVE ALE TO JERRY S E (your white reflects light from all directions!) CLOSE POUCH E S N N EXAMINE FRIDGE (closed......leave it as you cannot stay in this location for more that ONE move or you will die!!) E EXAMINE THRONE (made from human skulls!!) ASK DEVIL ABOUT WRISTBAND (he will remove it for you, but he demands the soul of Kronos. He gives you a potion and bids you farewell) LOOK (you are now back on the rope bridge) TAKE BOTTLE AND EXAMINE IT (contains a black potion that smells like burnt toast). N N OPEN POUCH NW EXAMINE SHADOWS (they have small Humanoid shapes hiding in them!) POINT AT SHAPES SHINE WHITE AT SHAPES (the Dragon now dines on the Hobbits!!) N THROW BOTTLE AT KRONOS (the black liquid eats into his flesh and he slumps to the floor) PRESS NOZZLE ON AEROSOUL (the aerosoul collects the soul of Kronos) EXAMINE KRONOS LOOK (there are now only the clothes left of Kronos!) EXAMINE CLOTHES WEAR CLOAK WEAR POINTY HAT TAKE WAND DROP TROWEL EXAMINE RACK TAKE WANDS N DOWN (the platform descends rapidly to the Circular Room) CLOSE POUCH N N E GIVE AEROSOUL TO DEVIL (the wristband is now removed) W S W UP OPEN POUCH W W TAKE ROPE CLIMB UP ROPE DROP ROPE S S S S S E SE S S S OPEN DOOR S KNOCK ON DOOR (a voice asks if you are wearing the silver wristband) SAY "NO" (the door is now open) S (a tired programmer hands you a listing) EXAMINE LISTING. FINAL MESSAGE You have now completed 'THE PAWN' and the Programmers clear off to the Pub to celebrate your success. You are now free to explore the game without dying!! SCORE: 345/350 MINI-SOLUTION FOR RESCUING THE PRINCESS (At the Landing you need the ROPE and the BLUE KEY). N EXAMINE WINDOW TIE ROPE TO BED TAKE PRINCESS E DROP ROPE DOWN N DOWN DOWN DOWN SE S S SE E E E E. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *