EPYX COMPUTER SOFTWARE SUMMER GAMES II TM INSTRUCTION MANUAL for Apple II TM Home Computers Game Program Designed by Larry Clague, Jon Leupp, Scott Nelson, Kevin Norman and Chuck Sommerville. Graphics by Michael Kosaka. INTRODUCTION A thousand athletes. A hundred countries. Billions watching around the world as you enter the stadium, marching confidently among your nation's strongest, fastest and boldest young men and women. Your gaze sweeps the crowd as you realize the scope of your achievement. You are walking in the footsteps of Jim Thorpe and Jesse Owens. In the footsteps of the ancient Greeks. You are about to compete against the world's best athletes in a 3,000-year-old competition. The pinnacle of athletic achievement. The Summer Games. The majesty, scope and glory of the original SUMMER GAMES TM return in SUMMER GAMES II.TM Now you can explore the thrill of the world's greatest athletic competition with eight brand new events. Challenge your timing in the triple jump. Test your endurance in the equestrian arena. From fencing to kayaking, you'll be at the heart of the action as you "go for the gold." Strategy, skill and determination are the qualities you'll need to succeed. Give your best in every event. Nothing can be held back. Not if you want to be a champion. Strive for victory -- if you win, the gold medal will be yours. Break the world record, and your achievement will be heralded as the greatest performance ever! There's plenty of time for practice, but you'd better be ready when the fanfare sounds the start of the opening ceremonies, because this is world class competition. This is SUMMER GAMES II. OBJECTIVE SUMMER GAMES II challenges your competitive skills with a series of athletic contests for 1 to 8 players. Experience the excitement and realism of eight different events -- cycling, equestrian, fencing, high jumps, javelin, kayaking, rowing, and triple jump. Practice each event first to sharpen your skills. Then choose from the 18 countries you can represent in the competition and let the Games begin! Try to win the gold as you compete in each event. You'll get a silver medal if you finish second and a bronze medal if you come in third. Try to win the most medals as you compete in all the events. SUMMER GAMES II keeps scores, handles the judging, and awards medals to all of the winners. If you break a "World Record," SUMMER GAMES II will save your name and display it on a special World Records screen. So get ready to give it your best. The thrills and excitement of SUMMER GAMES II are about to begin. GETTING STARTED Loading Instructions: * Set up your Apple II TM as shown in the Owner's Manual. * If you are using a joystick, plug your joystick in as shown in the Owner's Manual. * Insert the SUMMER GAMES II TM disk into the disk drive, Side 1 Label facing up, cutout pointing towards the back. (You will be prompted when to remove the disk to load Side 2.) * Turn ON the computer. * After a few seconds, the title screen will appear, then the opening ceremony will begin. STARTING PLAY A spectacular opening ceremony welcomes you to SUMMER GAMES II. The lighting of the flame marks the start of the international competition. White doves are released over the stadium -- a traditional symbol of peace. Once the opening ceremony concludes, a menu screen offers you a choice of nine options. To make a selection, use your joystick to move the cursor to your choice, then press the FIRE BUTTON. If you are using the keyboard, you can either use the cursor keys to move up and down the menu, type the corresponding numbered key, or press I to move up the menu, or M to move down, and then RETURN to make the selection. OPTION 1: COMPETE IN ALL THE EVENTS This option allows the players to compete in all eight (or sixteen if you own SUMMER GAMES I -- see OPTION 5) of the events; while keeping a running tally of medals awarded to each player. You'll compete in the events in this order: Triple Jump, Rowing, Javelin, Equestrian, High Jump, Fencing, Cycling, and Kayaking. * You will first be asked to enter your name and pick your country. * Type your name on the keyboard and press the RETURN key to enter. * Use the joystick or the I and M keys to move the cursor to the flag of your choice, then press the FIRE BUTTON or the RETURN key to pick that country. (If you want to just listen to the anthem, type S.) * Repeat the name and country selection for each additional player (up to eight). When all players' names and countries have been entered, press the RETURN key again. * A verification screen will appear. If all names and countries are correct, select YES with the joystick and press the fire button, or type Y. If you need to make any changes, select NO, or type N. OPTION 2: COMPETE IN SOME EVENTS * Similar to OPTION 1; however, you can compete in any number of the listed events for this round of international competition. * Select the event(s) by typing the corresponding numbered key or by moving your joystick and pressing the FIRE BUTTON, or pressing key I or M and then the RETURN key. * The events you select will be displayed in white. * When you are finished selecting the events, move the cursor to the word DONE and press the FIRE BUTTON or the RETURN key. OPTION 3: COMPETE IN ONE EVENT * Similar to OPTIONS 1 and 2, but you can compete in any single event of your choice. * Select the event by typing the corresponding numbered key, by moving the joystick and pressing the FIRE BUTTON or pressing key I or M and then the RETURN key. OPTION 4: PRACTICE ONE EVENT * Use the joystick to select the event, then press the FIRE BUTTON, type the corresponding numbered key, or press key I or M, and then the RETURN key. No scoring records are kept during practice rounds. OPTION 5: SUMMER GAMES I EVENTS (YES or NO) * If you own SUMMER GAMES I, move the cursor to this option and press the FIRE BUTTON or the RETURN key to select YES. This will allow you to compete in 16 different events. The program will prompt you when to insert the SUMMER GAMES I disk. OPTION 6: SEE WORLD RECORDS * Displays the highest score recorded in all events, with the name and country of the player who achieved each world record. * Press the FIRE BUTTON or the RETURN key to return to the menu. OPTION 7: OPENING CEREMONIES * Allows you to view the opening ceremonies. OPTION 8: CLOSING CEREMONIES * Allows you to view the closing ceremonies. OPTION 9: SOUND TO APPLE SPEAKER/CASSETTE PORT * Allows you to turn the sound off or on. Apple Speaker indicates sound on, Cassette Port, sound off. THE GAMES All events in SUMMER GAMES II can be controlled with either the joystick, or the keyboard. Movements from the keyboard are depicted below. (FORWARD) I | (LEFT) J---K (RIGHT) | M (DOWN or BACK) TRIPLE JUMP The stadium is alive with excitement as the athletes prepare to compete in the first track and field event. The triple jump consists of three continuous, fluid actions: the hop, the step, and the jump. Victory in this event requires strength and coordinated, fluid movement! * Press the FIRE BUTTON or SPACE BAR to start running down the track. * When you reach the takeoff line, move the joystick to the RIGHT or press the K key to begin the "hop." * As you land after the hop, move the joystick to the RIGHT or press the K key again to initiate the "step." * As you land from the step, move the joystick LEFT or press the J key to begin the "jump." * Finally, push the joystick FORWARD or press the I key to give yourself a final boost as you fly through the air into the landing pit. Note: The joystick movements correspond to the movements of your feet. (i.e. Move the joystick RIGHT or press the K key to jump off from the right foot.) * Timing is important in this event. You must move the joystick or press the appropriat key at just the right moment to perform each action correctly. * The right moment to move the joystick or press the key for the takeoff, or hop, is just as you reach the takeoff line. * The proper time for the step and the jump is just as you land from the previous jump. * The judges will declare a fault if you move too late for any of the three actions. * After each jump, press the FIRE BUTTON or SPACE BAR to continue play. * You get three attempts in the triple jump. * The longest of your three attempts becomes your final score. * The winner is the player who achieves the greatest distance in a single attempt. ROWING The single sculls is the most demanding rowing event in the Games. Alone in your boat, you confront a single opponent in head-to-head competition. Be ready to bend to the oars when the countdown reaches "GO." Keep a steady rhythm going, because a single stroke can mean the difference between victory and defeat! * You will be rowing against a computer player on the top half of the screen. Your rower is on the bottom half of the screen. Press the FIRE BUTTON on the joystick or the SPACE BAR on the keyboard to begin the countdown. * When the countdown reaches "GO," begin rowing by moving the joystick to the LEFT or pressing the J key to pick up your oars, and then to the RIGHT or the K key to push them through the water (the stroke). * Practice in order to get the best rhythm for the fastest movement through the water. * Continue rowing by moving the joystick LEFT and then RIGHT, or pressing J, then K, alternating the rhythm of the oars. * After the end of the race, press the FIRE BUTTON or SPACE BAR to begin the next event. * The winner is the rower with the fastest final time. JAVELIN Soaring in a long, graceful arc, the javelin brings appreciative cheers when thrown with power and precision. To win, you must build up speed on the runway and choose the right moment to throw. Strive to release the javelin at the best angle for distance in flight and you'll make a record-breaking throw! * Press the FIRE BUTTON or SPACE BAR to start running down the track. * Keep pressing the FIRE BUTTON or SPACE BAR to gain speed on the runway. The more times you press the button or key, the faster you will go. * As you near the end of the runway, move the joystick LEFT or press the J key to break stride and begin your throw. * As you hold the joystick to the LEFT, the javelin will continue to rise (keyboard only requires one key press). When you release the joystick or press the K key, it will "lock in" the angle and begin the throw. * If you release the javelin too low, your throw will have a low arc. * Releasing the javelin too high will result in a high throw and a disappointing performance. * The best angle to release the javelin at will be discovered through practice. * If you cross the throwing line, you will incur a fault. * You get three attempts to throw the javelin. Your longest throw will be recorded as your final score. * Press the FIRE BUTTON or SPACE BAR to continue after each throw. * The winner is the player with the longest throw. EQUESTRIAN This is the pinnacle of competition for horse and rider -- a fierce test of skill and endurance. You must be prepared for anything, because even a champion thoroughbred can fall or refuse to jump. Keep a tight grip on the reins and watch out: stone walls can be dangerous! * Press the FIRE BUTTON or SPACE BAR when you are ready to begin. * Watch the countdown at the bottom of the screen. When it reaches "GO," push the joystick FORWARD or press the I key to start the horse. * Your horse's speed will increase each time you push the joystick FORWARD or press the I key. It will decrease each time you pull the joystick BACK or press the M key. * As you arrive at each barrier, move the joystick to the RIGHT, key K, to make the horse jump. * If you move too early or too late, the horse may refuse to jump. * As your horse lands, push the joystick to the LEFT, key J, to prevent him from falling. * If your horse stops in front of a barrier, he has refused to jump. * Pull the joystick BACK, key M, to make the horse turn around. * Go back far enough from the barrier to build up speed for the jump, then push the joystick FORWARD, key I, to turn the horse around again and continue on the course. * If your horse falls, press the FIRE BUTTON or SPACE BAR once to get back in the saddle and then press it again to start the horse. * Penalties are assessed for refusals and falls. You are also penalized for exceeding the time limit for the course. * 6 points for each time you fall. * 20 points for each refusal to jump. * 1 point for every second that your time exceeds the optimal time of 50 seconds. * You can be disqualified if: * Your total points from faults and refusals exceeds 99. * Your total time exceeds 100 seconds. * This is a very difficult event. Success requires practice and concentration. Try to anticipate the next obstacle and strive for a smooth transition from one jump to the next. * The winner of this event is the contestant with the lowest score. HIGH JUMP A cheer wells up from the crowd as you approach the high-jump bar for your final attempt. Already you have shattered the record. Two and a half meters. Now you are striding toward a bar set even higher. Gather your strength and feel your legs explode as you soar over the bar! * The display at the bottom of the screen shows the contestant's name and country, and the bar height. The bar begins at the minimum height. * If you wish to compete at that height, move joystick to the RIGHT, K key. If not, then move the joystick to the LEFT, key J, to answer "NO." If all of the players decide not to jump, the bar is raised and the question is asked again. * After you accept a bar height, the display will read "FIRST ATTEMPT," "SECOND ATTEMPT" or "THIRD ATTEMPT." Press the FIRE BUTTON or SPACE BAR to begin. * Hold your joystick to the RIGHT or press the K key to begin running. * As you make your approach, move the joystick or press the appropriate key to control your position and speed. * FORWARD, or key I, to approach closer to the bar. * BACK, or key M, to widen the angle of your approach to the bar. * RIGHT, or key K, to continue running. To run faster, hold the joystick to the RIGHT and continuously press the FIRE BUTTON or the K key. * Press the FIRE BUTTON or SPACE BAR to jump. If you do not, you will run past the bar. You may then repeat the attempt without penalty. * Push the joystick FORWARD, or key I, to flip up and over the bar. * You get three attempts to clear each height. Three successive failures eliminate you from the high jump competition. * You may refuse a jump even after you have made one or two attempts at a given height. You will then be able to compete at the next height. * The bar height is raised after each round. * The winner of this event is the last player to be eliminated. FENCING You need good strategy, flawless timing and lightning reflexes to capture the gold in this event. Try to stay on the attack, but don't ignore your defenses. En garde! * Press the <- or -> cursor keys in order to select a skill level and press RETURN. Press any key to start. * The name of the first contestant is displayed on the scoreboard at the bottom of the screen. You are the fencer on the left, the computer player is the fencer on the right. * Press the FIRE BUTTON or SPACE BAR to salute your opponent and begin the bout. * FOR DEFENSE, move the joystick or press the appropriate keys to try to block your opponent's moves. * To block (parry) your opponent use the following keyboard keys or use the joystick: KEYBOARD: Q w E (FOIL UP) (FOIL LEFT) (FOIL RIGHT) A S D (CENTER) Z X C (FOIL DOWN) JOYSTICK: * Move the joystick UP or DOWN to position your foil at the same level as your opponent's foil. * Move your joystick LEFT or RIGHT to position your foil to the extreme left or right. (You can also move the joystick in diagonal directions such as down and to the left.) * Now make a sweeping motion with your foil by moving your joystick in the other direction. If your foil was positioned correctly, you will block your opponent's foil, immobilizing it for a brief moment. You can now thrust to score a hit on your opponent. * For attacking moves, and to control your fencer's movement on the field of play, press and hold the FIRE BUTTON or CONTROL key and move the joystick or press the appropriate key: * FORWARD with the joystick, or CONTROL and W keys, to thrust with your foil and recover to a defensive posture. * BACK with the joystick, or CONTROL and X, to thrust and advance. * LEFT with the joystick, or CONTROL and A, to move left on the playing field, or "fencing piste." * RIGHT with the joystick, or CONTROL and D, to move right on the fencing piste. * A successful thrust scores a hit against your opponent. * Retreating too close to the edge of the fencing piste will score a hit against you. * The scoreboard displays the number of hits scored against each fencer. * The winner of a bout is the player who scores the most hits against his opponent. * A bout lasts until three minutes have elapsed, or until five hits are made against a fencer. * If a score is tied at the end of three minutes, a one-minute "sudden death" fence-off begins. The first player to score a hit is declared the winner. If neither player scores a hit during the fence-off, both players are assessed a loss. * Strategy is crucial in this event. You must try to catch your opponent off guard, parrying and feinting (by pulling back) before thrusting for a hit. * If your blade is parried, you are temporarily defenseless and the only possible move is retreat. * After completing a bout, press the FIRE BUTTON or the SPACE BAR to continue. * The winner of the fencing competition is usually the player who wins the most bouts in the tournament. The actual rankings are determined by the number of points awarded for the margin of victory. * If you lose or tie: [Hits made x 1000] * If you win: [(Hits made x 1000) + (4 - Hits against) x 1000] CYCLING This is an all-out sprint for the finish line. You can't let up even for a moment, because the margin of victory can be a fraction of a second! * You will be cycling against a computer player on the top half of the screen. Your cyclist is on the bottom half of the screen. Press the FIRE BUTTON or SPACE BAR to begin the countdown. * When the countdown reaches "GO," begin pedaling. * To pedal your bicycle, move your joystick from LEFT to RIGHT, or use keys J and K, following the movement of the rotating arrow. * When the arrow points UP, move your joystick to the RIGHT or press the K key. * When the arrow is pointing DOWN, move the joystick to the LEFT or press the J key. * As the arrow speeds up, match your joystick speed or key strokes accordingly. * After completing the race, press the FIRE BUTTON or SPACE BAR to continue. * The winner of this event is the player who finishes the race in the shortest time. KAYAKING Kayaking involves speed, determination, and planning. Handling your boat properly throughout the course is going to take your last ounce of effort! * Press the FIRE BUTTON or SPACE BAR when you are ready to begin. * Each time you move the joystick or press the appropriate key, your kayaker will paddle in the direction indicated * FORWARD, I key, to go forward. * BACK, M key, to back up. * LEFT, J key, to turn left. * RIGHT, K key, to turn right. * To continue paddling, press and hold the appropriate key or joystick direction. This way you can paddle continuously in the direction indicated unless you release the key or joystick. * You must go through each gate properly to negotiate the course without incurring penalties. TO GO THROUGH A GATE PROPERLY, YOU MUST ALWAYS KEEP THE RED MARKER ON YOUR LEFT. * There are three types of gates: * DOWNSTREAM NORMAL: This gate has a red marker on the left and a blue marker on the right. FACE FORWARD as you go through this gate. * DOWNSTREAM REVERSE: This gate has a white marker on the left and a red marker on the right. You must turn your kayak around and go through this gate BACKWARDS. (Red marker will be on your left as you pass through.) * UPSTREAM: This gate has a blue marker on the left and a red marker on the right. Go around this gate and pass through it in the OPPOSITE DIRECTION. Then turn your kayak around, go around the markers (don't go through them again) and continue to the next set of gates. Do not paddle through the gate backwards or you will incur a penalty. * You receive a 20-second penalty each time you miss a gate or go through a gate the wrong way. Penalties are also assessed if you go through the same gate more than once. (You will hear a beeping noise each time you incur a penalty.) * When you complete the course, a recap screen will display the gates you missed, completed, or went through incorrectly, as well as your total time. * To improve your score, try to anticipate each gate and position your kayak accordingly. Always be thinking a gate or two ahead, and don't be afraid to paddle backwards to get into position (a missed gate is worse than a couple of seconds of lost time). * After completing the course, press the FIRE BUTTON or SPACE BAR to advance to the next event. * The winner of this event is the player with the fastest time (including penalties). SCORING AWARDS CEREMONY After every event the names, countries, and scores of all competitors are listed in the order they placed. The name of the Gold Medal winner appears at the top of the screen, and his or her country's national anthem is played. CHAMPION CEREMONY If players compete in all SUMMER GAMES II events, a Grand Champion of the games is selected based on the number of medals awarded. Gold Medal = 5 points Silver Medal = 3 points Bronze Medal = 1 point The points are totaled after all events have been completed, and the player with the most points is honored as the Grand Champion. The ceremony takes place after the Awards Ceremony for the final event. CLOSING CEREMONY Following the awards ceremony for the final event, a thrilling Closing Ceremony brings the games to an end. Fireworks light up the sky, and the famous EPYX blimp flies across the stadium. _______________________________ [:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::] | SUMMER GAMES ][ INSTRUCTION SOFT-DOC | | | | Soft-doc written by: Red-Alert - Released on 9/04/85 | [:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::] <*> THE GAMES <*> All events in SUMMER GAMES II can be controlled with the joystick or the keyboard (NOTE: Mouse users, unplug mouse before booting.) Movements from the keyboard are below: (FORWARD) I | (LEFT) J<---|--->K (RIGHT) | M (DOWN OR BACK) <*> TRIPLE JUMP <*> ^ Press the FIRE BUTTON or SPACE BAR to start running down the track. ^ When you reach the take off line, move the joystick to the RIGHT or press the key to begin the "hop." ^ As you land after the hop, move the joystick to the RIGHT or press the K keey again to initiate the "step." ^ As you land from the step, move the joystick to the LEFT or press the J key to begin the "jump." ^ Finally, push the joystick FORWARD or press the I key to give yourself a final boost as you fly through the air into the landing pit. <*> NOTE: <*> The joystick movements correct spond to the movements of your feet. Move the joystick RIGHT or press the K key to jump off from the right foot. ^ Timing is important in this event. <*> ROWING <*> ^ You will be rowing agianst a computer player on the top half of the screen. Your rower is on the bottom half. Press the FIRE BUTTON on the joystick or the SPACE BAR on the keyboard to begin the countdown. ^ When the countdown reads "GO" begin rowing down by moving the joystick to the LEFT or pressing the J key to pick up your oars, and to the RIGHT or the K key to push them throught the water. ^ Continue rowing by moving the joystick LEFT and then RIGHT, or by pressing J, then K, alternating the rhythm of the oars. ^ After the end of the race, press the FIRE BUTTON or SPACE BAR to begin the next event. ^ The winner is the rower with the fastest final time. <*> JAVELIN <*> ^ Press the FIRE BUTTON or SPACE BAR to start running down the track. ^ Keep pressing the FIRE BUTTON or SPACE BAR to gain speed on the runway. The more times you press the button or key, the faster you will go ^ As you near the end of the runway, move the joystick LEFT or press the K key to break stride and begin your throw. ^ As you hold the joystick to the LEFT, the javelin will continue to rise (keyboard on requires ony key press). When you release the joystick or press the K key, it will "lock in" the angle and begin the throw. ^ If you release the javelin too low, your throw will have a low arc. ^ Releasing the javelin to high will result in a high throw and a disappointing performance. ^ The best angle to relese the javelin at will be discovered through practice. ^ If you cross the throwing line, you will incur a fault. ^ You get three attempts to throw the javelin. Your longest throw will be recorded as your final score. ^ Press the FIRE BUTTON or SPACE BAR to continue after each throw. ^ The winner is the player with the longest throw. <*> EQUESTRIAN <*> ^ Press the FIRE BUTTON or SPACE BAR when you are ready to begin. ^ Watch the countdown at the bottom of the screen. When it reaches "GO" pust the joystick FORWARD or press the I key to start the horse ^ Your horse's speed will increase each time you push the joystick FORWARD or press the I key. It wil decrease each time you pull the joystick BACK or press the M key. ^ As you arrive at each barrier, move the joystick RIGHT, key K, to make the horse jump. ^ If your horse stops in front of a barrier, he has refused to jump. ^ Pull the joystick BACK, key M, to make the horse turn around. ^ Go back far enough from the barrier to build up speed for the jump, then push the joystick FORWARD, key I to turn the horse around and continue the course. ^ If your horse falls, press the FIRE BUTTON or SPACE BAR once to get back in the saddle and the press it again to start the horse. ^ Penalities are assessed for refusals and fails. You are also penalized for exceeding the time limit for the course. ^ 6 points for each time you fall. ^ 20 points for each refusal to jump. ^ 1 point for every second the your time exceeds the optimal time of 50 seconds. ^ You can be disqualified if: ^ Your total points from faults and refusals exceed 99. ^ Your total time exceeds 100 seconds. <*> HIGH JUMP <*> ^ The display at the bottom of the screen shows the user's name and country, and the bar hight. The bar begins at the minimum height. ^ If you wish to complete at that hight, move joystick to the RIGHT, K key. If not, then move the joystick to the LEFT, key J, to anwser "NO". If all of the players decide not to jump, the bar is raised and question is asked agian. ^ After you acceot a bar height, the display will read "FIRST ATTEMPT," "SECOND ATTEMPT" or "THIRD ATTEMPT." Press the FIRE BUTTON or SPACE BAR to begin. ^ Hold your joystick to the RIGHT or press the K key to begin running. ^ As you make your approach, move the joystick or press the appropriate key to control your position and speed. ^ FORWARD, or key I, to approach closer to the bar. ^ BACK, or key M, to widen the angle of your approach to the bar. ^ RIGHT, or key K, to continue running. To run faster, hold the joystick to the RIGHT and continuously press the FIRE BUTTON or SPACE BAR to jump. If you do not, you will repeat the attempt without penalty. ^ Push the joystick FORWARD, or key I, to flip up and over the bar. ^ You get three attempts to clear each hight. Three successive failures eliminate you from the high jump competition. ^ You may refuse a jump even after you made one or two attempts at a given highth. You will then be able to complete at the next hight. ^ The bar hight is raised after each round. ^ The winner of this event is the last player to be eliminated. <*> FENCING <*> ^ The name of the first contestant is displayed on the scoreboard at the bottom of the screen. You are the fencer on the right. ^ Press the FIRE BUTTON or SPACE BAR to salute your opponent and begin the bout. ^ For defense, move your joystick or press the appropriate key to block. ^ To block your opponent use the following keys or the joystick: FOR KEYBOARD: (FOIL UP) W Q | E \ | / \ | / \|/ (FOIL LEFT) A <-----|----->D (FOIL RIGHT) S (CENTER) /|\ / | \ / | \ Z X C | (FOIL DOWN) FOR JOYSTICK: ^ Move the joystick UP or DOWN to position you foil at the same time level as your opponent's foil. ^ Move your joystick LEFT or RIGHT to position your foil to the extreme left or right. ^ For attacking moves, and to control your fencer's movement on the field of play, press and hold the FIRE BUTTON or CONTROL key and move the joystick or press the appropriate key. ^ FORWARD with the joystick, or CONTROL and W, to thrust with your foil and recover to a defensive posture. ^ BACK with the joystick, or CONTROL and X, to thrust and advance. ^ LEFT with the joystick, or CONTROL and A, to move left on the playing field, or "fencing peste." ^ RIGHT with the joystick, or CONTROL and D, to move right on the field. ^ A successful thrust scrores a hit against your opponent. ^ Retreating too close to the edge o the field will score a hit agianst you. ^ The scoreboard displays the number of hits scored agianst your opponent. ^ After completing a bout, press the FIRE BUTTON or SPACE BAR to go on. <*> CYCLING <*> ^ You will be cycling against a computer player on the top half of the screen. ^ Your cyclist is on the bottom half of the screen. Press the FIRE BUTTON or SPACE BAR to begin the countdown. ^ When the countdown reaches "GO" begin pedaling. ^ To pedal your bike, move your joystick from LEFT to RIGHT, or use keys J and K, following them movement of the rotating arrow. ^ When the arrow is pointing DOWN, move the joystick o the LEFT or press the J key. ^ As the arrow speeds up, match your joystick speed and key strokes accordingly. ^ After completing the race, press the FIRE BUTTON or SPACE BAR to continue. ^ The winner of this event is the player who finishes the race in the shortest time. <*> KAYAKING <*> ^ Press the FIRE BUTTON or SPACE BAR to begin. ^ Each time you move the joystick or press the appropriate key, your kayaker will paddle in the direction indicated. ^ FORWARD, I key, to go forward. ^ BACK, M key, to go back up. ^ LEFT, J key, to turn left. ^ RIGHT, K key, to turn right. ^ DOWNSTREAM NORMAL: This gate has a red maker on the left and a blue marker on the right. Face forward as you go through this gate. ^ DOWNSTREAM REVERSE: This gate has a white marker on the left and a red maker on the right. You must turn you kayak around and go through this backwards. ^ UPSTREAM: This gate has a blue marker on the right. Go around this gate and pass through it in the opposite direction facing upstream. Then turn your kayak and the go around the markers (not through them) and continue to the next set of gates. ^ You must go through each gate properly to finish the course without incurring penalties. You must always keep the red marker on your left. ^ You receive a 20 second penalty each time you miss a gate or go through it the wrong way. You will hear a beep each time this happens. ^ After completing the course, press the FIRE BUTTON or SPACE BAR to continue. ^ The winner of this event is the player who completes the course with the fastest time, even with penalties. ------------------------------------------------------------------------------- Call: Direct Connect -> 718-229-1189 - 10 Mgs. Tiger AE -> 718-335-3051 - 300/1200, 4 Drives. Pswd: TIGER Cheese AE -> 409-693-6019 - 300/1200, 10 Mgs. Indv. Pswds. -------------------------------------------------------------------------------