=O=O=O=O=O=O=O=O==O=O=O=O=O=O=O=O=O=O=O= | | | Swiss Famly Robinson Docs | | From : }} The Simitar {{{ | | THE ATLATA CRACKERS | =O=O=O=O=O=O=O=O==O=O=O=O=O=O=O=O=O=O=O= Meet the Swiss Family Robinson We are the Swiss Family Robinson andyou are Fritz, our eldest son. We are counting on your skills and ingenuity t help us survive and to find a way to get us rescued. You also have another important resposibility - you must take care of your little brother Franz. He will go with yu wherever you go. Everything that happens to him will also happen to you.So, when he gets hungry or thirsty, you'll get hungry and thirsty too. He my be troublesome at times, but remember that he's your brother and he epends on you. We are here to help you . . . be sureto take advantage of all that we have to offer. Our family is a team - help u and we'll help you. HERE ARE SOME WAYS THAT WE CAN HELP YU : 1. We will sometimes ask you to do pecific things that are essential to our survival. 2. We will organize and run the cam while you are off exploring and collecting things. 3. We will offer you valuable advic when you tell us about your adventures and the things you hae found. 4. We will sometimes make things ou of items you gather and DROP at our location. ------------------------------------------------------------------------- GUIDE TO SURVIVAL : [ Computer Commands ] You can move around and explore the iland by typing in commands using the Swiss Family Robinson vocabulary. To enter a command : Type in a verb, ollowed by a noun or object, when necessary. Then press [RETURN] key to sart the action. If you want to travel, type GO and te direction you want to move, for example: GO SOUTH or GO TOPSIDE After pressing the [RETURN] key, you wil move in that direction. If you want to use an object, type th verb and noun of your choice, for example: TAKE BOOK or SAW BARRELS or OPEN FLASK After pressing the [RETURN] key, the acion will be completed. If you want to tell your family aboutsomething, type TELL FAMILY ABOUT and the name of the object, for example: TEL FAMILY ABOUT BARRELS or TELL FAMILY ABOUT ALOE After pressing the [RETURN] key, your fmily may provide you with useful info- rmation about that object. OTHER POINTS TO REMEMBER WHE ENTERING COMMANDS : V O C A B U L A R Y - If you enter a word that is outside f the vocabulary, or mispell a word that is in the vocabulary, the program il not understand the word and will respond with "TRY SOMETHING ELSE". When you enter an appropriate word fom the vocabulary, it will automatic- ally highlight that word. If the computr doesn't display a highlighted word after you press the spacebar, then you ill know that word won't work in that situation. L O N G C O M M A N D S : In some cases, where commands are seeral words long, the computer will supply a word or words for you after yo hit the spacebar. For example, if you decide to launch your boat, you woud enter LAUNCH and press the spacebar. The computer would automaticaly add: BOAT TO THE ______ Before pressing the [RETURN] key, you wuld enter the direction you choose to launch toward: NORTH, SOUTH, EAST orWEST. E R A S E A L E T T E R O R W R D : To erase a letter or entire words tht you've typed, press the [DELETE] key on your computer. F R E E Z E a n d U N F R E E Z E t h e A C T I O N To stop the game at any time press te [ESC] key on your computer. R E T U R N T O A L O C A T IO N To return to a game screen from a mesage screen, a HELP screen, the BOOK, or the MAP, press the [RETURN] key. --------------------------------------------------------------------------- S U P P L I E S : ______________________ T H E H E L P K E Y . On the Apple press the [?] key. If you find yourself at a point inthe game where you don't know what command to enter, press the [?] ke. This key is tailored to provide you with options specific to each ituation. For example, if you are at a pointin the game where you need a verb, and you press the help key, a listof possible verbs will appear. If you choose a verb, but are still ucertain as to what should follow, press the help key again to reviewyour options. Try the help key in any situation o see what information it contains. I N V E N T O R Y 1. Items in Your Possession. Your inventory (the items you hve with you at a given time), is illustrated at the bottom of thescreen. You may also see a list of the items you are carrying by tying "INVENTORY". 2. Items out of Your Possession. The objects directly below the lrge picture and above the text lines show what is on the ground whereyou are located. You can usually add these items to your inventory byusing the "TAKE" command. T H E M A P As you explore the island, you willfind the map very helpful. The island is large and it's very easy to get ost. You will find a blank map on the wrcked ship. Be sure to take it with you everywhere. Use the map to keeptrack of where you are, where you have been, and to plot your path frm place to place. Each time you go to a new screen, that location on the map will be auto- matically charted for you. If you wnt to return to a place you visited earlier in the game, the map will hlp you to get there. To use the map you need to first tye "TAKE MAP", if you do not have it in your inventory. To read the map,you must type "OPEN MAP", then type "LOOK MAP". When you look at the ma you will notice a flashing cursor that indicates your current positio on the island. REMEMBER: YOU CAN USE THE MAP ATANY TIME. T H E W O R L D T R A V E L E R G U I D E T O N A T U R E On the ship you will find a valuabl book. It's called THE WORLD TRAVELERS GUIDE TO NATURE. The bookcontains interesting facts about the plants, animals, and other natural hings you may encounter on your journey. This information contains lues about how the natural resources of the island can help you survive. If you encounter something unfamiliaron the island, you may be able to identify it by the way it looks to ou. Try your best to name it according to the way it looks to yo. For example, if it looks somewhat like a coconut, the call it a cocont! (That makes sense, doesn't it!) PIRATES NOTE: There was a poster ncluded in the origional game called the NATURE KEY POSTR. It contained the pictures, names, and a description o all the "things" found on the island. Most of these namesare obvious by their appearance, but there are a few thigs which you might not be able to name by their appeaance alone. So to help you out, here is a list of those hings that were shown on the poster : 1. Albatross - a lrge sea bird with a wide wing-span. 2. Aloe - a fleshyleaved plant with spiny edges. 3. Bamboo - a tall pole-like plant with leaves at top. 4. Bear - self expanatory. 5. Clay - fine graned earth that turns into mud when wet 6. Coconut palm - ooks like typical palm tree. 7. Cotton plant - low shrub with puffy white pods. 8. Eagle - self exlanatory 9. Flamingo - selfexplanatory 10. Fullers earth -white or brown clay found in caves. 11. Hornet - a raunhy, little, flying insect that BITES! 12. Lion - self expanatory 13. Ostrich - big uly bird with long neck. 14. Pineapple plant- single-stalked plant w/ sharp leaves 15. Potatoe plant -low bushy plant w/ underground roots. 16. Python - big, long snake. Grey with black markings. 17. Quicksand - lare quantities of lark-vomit in a hole. 18. Rice - a grassyplant that grows in swampy areas. 19. Rubber Tree - topical tree that bears radial tires. 20. Stalactites-lon,pointed rocks found on cave ceilings 21. Sugar cane - loks like long, stretched-out corn plant 22. Tiger - self exlanatory 23. Turtle - reptile not known for its speed! 24. Walrus - ugly mmmal with flippers and 2 long tusks. 25. Waxberry - an eergreen shrub w/small leaves & berries 26. Whale - if you an't recognize it....YOUR BLIND! So now that you have all of the aboe information you should be able to name whatever it is you want to fin. Once you know the name of something you can find it in the BOOK. To find something in the book, you ust first "TAKE BOOK", if you do not have it in your inventory. To read n entry, you must first type "OPEN BOOK", then type "FIND ______whatever object you want to read about). ------------------------------------------------------------------------- S A V I N G Y O U R G A M E Games may be saved directly onto th SWISS FAMILY game disk. TO SAVE A GAME: 1. To save a game you are playing,you can, at any time, type "SAVE" and then press the spacebar. 2. Decide which letter, A-Z, you wish to name your game. Up to 26 games can be saved on the disk at onetime. Type the letter you want and press the [RETURN] key. Note: Do not save a game unde a letter that already holds a game. Also, when you save a gme, be sure to make a note of the letter and the locationof your saved game. 3. The game will be saved on the dsk. You may then continue playing the game or turn the computer off ad return later to play. TO CONTINUE PLAYING A SAVED GAME. 1. Insert and boot the SWISS FAMIL disk. 2. Type "CONTINUE", and press the pacebar. 3. Decide which game, A-Z, you wan to restore. Type the letter of the game you want and press the [REURN] key. 4. The game will be recalled from he disk. You can then continue the game from where you left off. TO START A NEW GAME. If, for any reason, you wish to stat your adventure over, simply: 1. Type "START NEW GAME", and pres [RETURN] 2. The computer will ask you to cofirm this. If you do, then type "Y" and press [RETURN]. If you do nt want to end your game, type "N" and press [RETURN]. 3. The game will then start over fom the beginning. -------------------------------------------------------------------------- G E N E R A L S U R V I V A L H I N T S (to help you on your quest) 1. If you run aground, launch you boat again. 2. Be systematic about exploring he island. One strategy might be to continue moving in one directin until you meet an obstacle. 3. If you are not sure what direcion you are moving, try looking at the map for help. 4. Keep track of the place you drpped or left items. You can then go back and get them later. 5. If you leave food out in the oen, it may be eaten by wild animals and won't be there when you reurn. Be sure to store your food in a safe place. 6. Save the game often (especialy in dangerous situations), and learn from your mistakes so that th next time you encounter the same sort of situation, you will act diferently. _____________________________________________________________________________ The End .............Happy Adveturing!! (>