NUMBERBALL For ages 8 to Adult; $39.95, for 128K Apple IIc,e,gs from Micrograms 1994 Uses 'different' variety of ProDOS. Must start by booting diskette (not run from HD, other ProDOS, etc.) Can copy using COPY II (Manual Bit Copy with default settings). Display is Double-Hires. GAME FORMATS 1: Create Your Own Equation- beginner level stuff; no time pressure; children use the Numberball machine to create equations 2: Five Problems with no time limit- players fill in Numbers and Symbols ... score depends upon difficulty 3: Solve Equations with 10-minute overall limit- players try to do as many problems as possible in 10 minutes 4: Five Problems with 2-minute limit for each problem- can adjust limit (1-4 min) using the <- and -> keys; can type NEW to get new problem and reset clock (can do this twice); get Bonus Points for shorted time limits; game ends if time runs out on any problem. Use A, S, M, D keys to turn available operations ON/OFF. Operations are performed left-to-right except X and / are performed before + -. LEVELS Beginner: equations have 5 or 6 Numbers and Symbols Advanced: 6 or 7 Numbers and Symbols and may have more than one operand Championship: 8 or 9 Numbers and Symbols; up to 3 operations; 2 & 3 digit numbers FRET FACTOR A. Simple Solution: only one ball is missing; may have more than one solution B. Super Challenge: more than one ball missing; many solutions possible; SCORING Points scored for correct equations and lost for wrong answers; longer, harder equations score higher. Top five daily scores are shown; all-time high is shown under Numberball Champion. SPECIAL KEYS T: Jumps to Top Scores CTRL-S: Sound ON/OFF DELETE: Erase student input OA-ESC: Exit to Main Menu MACHINE KEYS (objective: complete equation of up to 9 characters) 1-4: Open Chute Doors (top of screen) L/R: Choose Left or Right Path (upper Left) D: Change Arrow direction (mid left) B: Blower ON to blow ball upward (middle of screen) M: Activate Minus-1 machine (mid Right) P: Activate Plus-1 machine (mid Right) C: Access Calculator (upper Right) F: Use one of two Fireballs to burn a ball already placed (mid Right) 7: Sel NUMBER balls =: Sel SYMBOL balls N: Type NEW for a new problem (lower Right) DOWN: Use Down Arrow to send ball through pipes (lower Right corner) RETURN: Have complete equation scored Displays in Upper Right show TIME, SCORE, PROBLEM COUNT. R/