from: the Asimov collection L E A T H E R G O D D E S S E S O F P H O B O S (Infocom) Notes. (1)During the course of this adventure, you will come across several random elements. These will be discussed in more detail as and when we come to them. (2)The black circles are a wierd kind of teleportation facility and these are used to their best advantage for ease of play. (3)The scratch 'n' sniff card can be used as directed on screen, but is not necessary. (4)Certain aspects of the game depend entirely on whether the player is male or female. This solution is based on the 'male' version, so make minor adjustments to your 'behaviour' as we go!! THE SOLUTION Start in Joe's Bar. INVENTORY - (you are carrying a flashlight and a comic book - the one that came with your game - and you are wearing overalls) - NW - (you must now 'go') - WEE - EXAMINE STOOL - TAKE STOOL - WAIT - (you are now captured and placed in a Cell on Phobos) - INVENTORY - (you now have a rule book and are wearing a brass loincloth!!) - READ RULE BOOK - (looks like you're being sacrificed in the interests of the Leather Goddesses objective to enslave the human race!) - TAKE ALL EXCEPT TRAY - (notice that the painting depicts a pussy cat) - EXAMINE TRAY - TAKE FOOD - OPEN DOOR - S - READ SIGN - OPEN NARROW DOOR - S - (you now meet an Alaskan called Trent......he will be quite useful as we progress!). EXAMINE PAPER - (a seemingly meaningless matrix of letters!) - ASK TRENT ABOUT PAPER - (he doesn't know what it means, but can you see the words 'rubber hose' - top line; 'phone book' - 4th line; 'headlight' - 6th line and 'cotton balls' - bottom line?) - N - (Trent now follows you) - UP - LOOK THROUGH WINDOW - (you can now see into the Examination Room - switch to 'LEWD' mode for a moment and look through the window again!) - UP - (you will see your first 'black circle' here) - ENTER CIRCLE - (you are now teleported to a Martian Desert). W - NW - (you see a little white marsmouse) - SHOW PAINTING TO MOUSE - (it freezes with fear!) - TAKE MOUSE - DROP PAINTING - S - E - N - N - N - (Trent tells you about now, of his plan that he has scribbled about on a matchbook) - ENTER BARGE - EXAMINE CONTROLS - READ ORANGE BUTTON - ('Magnetomoor On' - must be some kind of docking aid) - READ PURPLE BUTTON - ('Go with the flow' - means that you can only go eastwards along the canal) - READ MATCHBOOK - (the parts list for Trent's thing! Well, we've got the mouse so far!!) - DROP MATCHBOOK - PRESS ORANGE BUTTON - READ ORANGE BUTTON - (the writing changes, so be careful next time you use it!) - WAIT - WAIT - WAIT - WAIT - PRESS ORANGE BUTTON - (you now dock at the Baby Dock, and the writing on the button changes yet again) - EXIT BARGE - N - EXAMINE MESSAGE. EXPLANATORY NOTE Now this is where you need to read the relevant section of the Lane Mastedon comic that came with your game package. Basically it is, as the comic tells you, a '3-letter transposition cipher'. The message is as follows: VSDFHHQN UXRB VVLN RW PLK JQLNVD BE PLK RW IOHVUXRB BILWQHGL --------- SDP WHUFHV HKW WHJ GQD VVHQDWOXV HKW IR ---------- (this next bit is a randomly generated number which remains UNCHANGED throughout the deciphering - so be careful to make a note of it!) UHEPXQ GQDEVXK WFDWQRF RW VL QRLVVLP UXRB. Translate it by three moves of each letter toward the beginning of the alphabet. The first letter 'V' becomes 'S', second letter 'S' becomes 'P', third letter 'D' becomes 'A' and so on. Remember to leave the NUMBER as it is. Translated fully, the message now reads: SPACEENK RUOY SSIK OT MIH GNIKSA YB MIH OT FLESRUOY YFITNEDI -------- PAM TERCES EHT TEG DNA SSENATLUS EHT FO (Number) REBMUN DNABSUH TCATNOC OT SI NOISSIM RUOY. It is now simply read backwards from the lower right back up to the upper left to read: YOUR MISSION IS TO CONTACT HUSBAND (or wife) NUMBER (number) OF THE SULTANESS (or Sultan) AND GET THE SECRET MAP ---------- IDENTIFY YOURSELF TO HIM (or her) BY ASKING HIM (or her) TO KISS YOUR KNEECAPS. Hope that's explained things a bit!! TAKE BALM - S - ENTER BARGE - READ ORANGE BUTTON - PRESS ORANGE BUTTON - WAIT - PRESS PURPLE BUTTON - WAIT - WAIT - PRESS ORANGE BUTTON - PRESS PURPLE BUTTON - EXIT BARGE - (to My kinda Dock) - E - S - TAKE PIN - N - E - LOOK INTO WELL - (to reveal some handholds leading down) - CLIMB DOWN - (you eventually return to the barge) - EXIT BARGE - E - E - N - (the Sultan asks you if you're ready to answer his riddle) - YES - (Trent answers wrongly and is lead away) - (now it's your turn!) - SAY "RIDDLE" - (you are advised to go West) - W - (the Guard asks you to pick a number.........refer to the number you noted after deciphering the Martian message, earlier) - SAY "(number)" - (you can now enter) - W - WAIT - (you are now led into the Inner Harem. You must now enter a precise command incorporating the number of your partner) - (NUMBER), KISS MY KNEECAPS - (you are given a secret map, and a torch then shown a secret entrance leading downwards) - EXAMINE MAP - (refers you to the Catacombs map in your game documentation). EXPLANATORY NOTE One point to remember here is that there is a particular method to safely traverse the Catacombs. In the game comic there is a picture in the story which describes the safe method of crossing the CANAL. You must CLAP your hands at least ONCE every FIVE minutes, HOP ONCE every NINE minutes and SAY "KWEEPA" every ELEVEN minutes. Use this method when travelling through the Catacombs). TAKE TORCH - (it is already on!) - DOWN - (knee-deep in CANAL water!! Trent now joins you after escaping safely) - NW - N - CLAP - NE - E - CLAP - HOP - NE - NE - CLAP - SAY "KWEEPA" - SE - DOWN - CLAP - HOP - NW - NE - CLAP - SAY "KWEEPA" - N - S - HOP - CLAP - NE - UP - CLAP - NW - SAY "KWEEPA" - HOP - CLAP - TAKE DIRECTORY - (one of Trent's 'parts') - NW - CLAP - S - SE - HOP - CLAP - SE - SAY "KWEEPA" - DOWN - CLAP - NE - HOP - W - CLAP - SAY "KWEEPA" - E - W - HOP - CLAP - SW - SW - CLAP - SAY "KWEEPA" - HOP - TAKE RAFT - N - CLAP - NE - E - HOP - CLAP - SAY "KWEEPA" - NW - CLAP - HOP - N - UP - (you eventually arrive back in the Laundry Room!). N - DROP TORCH - E - SE - UP - ENTER CIRCLE - (you are in complete darkness!) - TURN ON LIGHT - (your flashlight, that is........you find yourself in a cramped space, when the floor suddenly gives way, dropping the pair of you back in the Cell!!) - S - UP - N - DROP STOOL - STAND ON STOOL - TAKE BASKET - (this will serve TWO purposes as we travel......firstly to carry more items, and secondly to house a robot baby!) - CLIMB OFF STOOL - ENTER CIRCLE - (you are now in a jungle on Venus). E - (a Venus Flytrap is after you!) - ENTER HOLE - (the Flytrap now leaves - temporarily!) - STAND ON TRENT - (to leave the hole) - E - TAKE CAN - READ CAN - ('Marsco Brand Black Hyperdimensional Transport Circle Stain'!!!....use this to 'repair' a malfunctioning circle when we come across it) - NE - E - NW - PULL KNOB - OPEN BOX - (a coin falls out) - PUT ALL IN BASKET - (obviously everything will not go in the basket, but this command saves time!) - TAKE COIN - SE - N - (you now meet a Salesman) - OFFER FLASHLIGHT TO SALESMAN - (you are left a TEE remover machine) - TAKE MACHINE - KNOCK ON DOOR - (you are now dragged inside!) - DOWN - (the Scientist blocks your exit!) - THROW FOOD IN CAGE - WAIT - (you and Trent are now strapped on slabs) - WAIT - (you are now inside the cage.......well some of you is!!) - TAKE FOOD - EXAMINE FEMALE - KISS FEMALE - TAKE HOSE - EAT FOOD - BEND BARS - EXIT CAGE - DROP HOSE - UNTIE TRENT - UNTIE YOUR BODY - PULL SWITCH - GET OFF SLAB - GET HOSE - ENTER CIRCLE - (you arrive at the Vizicom Booth). SE - ENTER CIRCLE - (to transport to the Royal Dock) - S - DROP MACHINE - S - S - E - EXAMINE FROG - APPLY BALM TO LIPS - PUT PIN ON NOSE - DROP ALL - COVER EARS WITH HANDS - CLOSE EYES - KISS FROG - (Wow!!) - TAKE ALL - READ ENGRAVING - REMOVE BALM - REMOVE PIN - DROP IT - E - SE - (the circle fades) - APPLY STAIN TO CIRCLE - DROP CAN - ENTER CIRCLE - (you are now in Cleveland). S - TAKE ALL - N - NE - UP - TAKE SHEET - LOOK THROUGH WINDOW - (you see a 1933 Ford with a loose headlight!) - RIP SHEET - TIE STRIPS TOGETHER - TIE ROPE TO BED - PUT ROPE THROUGH WINDOW - (Trent will use it) - WAIT - WAIT - (Trent eventually returns!) - TAKE HEADLIGHT - GO DOWN STAIRS - E - TAKE TRELLIS - MOVE SOD - (you find another black circle) - ENTER CIRCLE - (you are now back at the end of the Hallway on Phobos). N - ENTER CIRCLE - (to the Main Hall of the Palace) - W - ENTER BARGE - PRESS ORANGE BUTTON - PUT RAFT IN CANAL - PRESS PURPLE BUTTON - ENTER RAFT - (as the barge must now proceed EMPTY to pass the Ion Beam downstream) - WAIT - WAIT - WAIT - GRAB DOCK - (you are now at Wattz-Upp Dock) - TAKE RAFT - W - W - NW - W - W - ENTER CIRCLE - (to the basement on Phobos) - UP - N - ENTER CIRCLE - (to the Palace again) - E - CLIMB DOWN WELL - (because you climbed 'DOWN' well instead of just 'Climb Well', this time you arrive on your barge, which is now waiting at the Icy Dock). EXIT BARGE - (has Trent really gone?!) - S - SE - READ SIGN - GIVE COIN TO PENGUIN - (you receive some change, so bear this in mind when you need to buy something later) - SE - N - TAKE BABY - COVER BABY WITH BLANKET - S - DROP RAKE - TAKE MOUSE - EMPTY BASKET - PUT BABY IN BASKET - S - PUT BASKET ON STOOP - WAIT - WAIT - (a woman collects the baby robot) - OPEN DOOR - ENTER IGLOO - TAKE BALLS - NE - (the Matron blows you back to the South Pole!!) - N - OPEN SACK - (you see it is full of leaves.......it will also carry your surplus items) - PUT ALL IN SACK - (everything that will go in, does so) - TAKE ALL - NW - W - ENTER CIRCLE - (back to Wattz-Upp Dock). W - W - NW - W - W - (meanwhile Trent joins you from a fountain on the way!) - ENTER CIRCLE - (to the Basement) - UP - UP - N - (dark here, but the location strip at the top of your screen tells you that you are in the Closet) - ENTER CIRCLE - (back to the Venusian jungle, and that Flytrap has returned!) - E - DROP TRELLIS - ENTER HOLE - (off it goes) - STAND ON TRENT - TAKE TRELLIS - COVER HOLE WITH TRELLIS - COVER TRELLIS WITH LEAVES - W - (to attract the Flytrap) - E - WAIT - WAIT - WAIT - WAIT - (got it!!) - W - W - TAKE JAR - EXAMINE JAR - (contains 'untangling' cream) - ENTER CIRCLE - (to the hold of the Spaceship). (A grenade is thrown at you but Trent steps in yet again!) - TAKE SWORD - S - CLIMB ON STALLION - W - CLIMB OFF STALLION - TAKE SUIT - WEAR SUIT - OPEN HATCH - N - KILL THORBAST WITH SWORD - (repeat until Thorbast lets go of HIS sword) - TAKE SWORD - GIVE THORBAST HIS SWORD - (Thorbast kills himself!) - KILL MONSTER WITH SWORD - UNTIE WOMAN - N - (Elysia, the woman, gives you a PHOTO with a note on the back) - OPEN DOOR - E - (after a lustful encounter you return to the Space Yacht location) - S - S - (back comes Trent!) - E - E - E - E - E - E - E - E - ENTER CIRCLE. EXPLANATORY NOTE You will now be transported to a random location. Wherever you land, you should make the best route to the Throne Room of King Mitre, where you left the machine earlier. So, from back in the Throne Room:- TAKE MACHINE - EXAMINE MACHINE - OPEN COMPARTMENT - PUT JAR IN COMPARTMENT - CLOSE COMPARTMENT - TURN MACHINE ON - OPEN COMPARTMENT - (Well, you knew it was a TEE remover and it's removed the 'T' out of 'untangling', leaving you with some 'un-angling' cream!!) - TAKE JAR - DROP MACHINE - APPLY CREAM TO ANGLE - (you have released the Princess Theta! The King gives you an 82 degree angle in gratitude) - DROP JAR - TAKE ANGLE - N - PUT RAFT IN CANAL - ENTER RAFT - WAIT - WAIT - WAIT - WAIT - WAIT - WAIT - GRAB DOCK - (you are now on Donald Dock) - S - E - S - READ SIGN - (!!) - BUY EXIT - (you need the change that the penguins gave you) - GIVE COIN TO PROPRIETOR - (he drops the exit tube in the dust) - RAKE DUST - (you now have the tube) - N - OPEN TUBE - (you find a flexible black circle) - DROP CIRCLE - ENTER CIRCLE - (you are now in a Boudoir) - GET OFF COUCH - SMELL ODOR - (Leather!!!!!) - SEARCH DIVAN - WAIT - (you are ejected onto a Plaza) - (now give the items to Trent, AS HE ASKS FOR THEM......it could be in a DIFFERENT ORDER than this solution!) - GIVE BLENDER TO TRENT - GIVE HOSE TO TRENT - GIVE BALLS TO TRENT - GIVE ANGLE TO TRENT - GIVE HEADLIGHT TO TRENT - GIVE MOUSE TO TRENT - GIVE PHOTO TO TRENT - GIVE PHONE BOOK TO TRENT - (Trent operates the machine and a banana peel squirts out!!)....................................now sit back and enjoy the Final Message, and collect your maximum points of 316/316 with a promotion to the rank of Interplanetary Emperor!!!!!!!!!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *