from: the Asimov collection The Oo-Topos Walk Thru Solution! _____________________________________________________________________________ Okay for all you rookies of the solving "trade," the commands which follow are those which you type into the game, in the order as listed. Many verbs, such as "get," "drop," etc, stay in memory so when a noun is entered next, it will perform the pretold action upon it. Thusly, the commands like, "push red, green." Here we go... Get food, bottle, break lock, break lock, break lock, open door, west, north, push red, green, get laser, goggles, east, shoot alien. [At this point, the game dumps into graphics, so I recomend that you end your command here, and then re-enter text mode after the alien fries.] North, north, north, east, north, up, get light rod, down, soth, east, east, wear goggles, get the sphere, west, remove goggles, west, push button on gravtube, enter, push red, wear goggles, push red, exit, push button, remove goggles, search garbage, get helmet, suit, gloves, south, push blue, x it, turn on rod, north, turn off rod west, south, south, turn on rod, get box flask, north, turn off rod, north, west, west, turn on rod, put flask in sik, pull handle, get flask, east, turn off rod, play game, get silver, north, drop silver, south, east, south, west, throw flask at scanner. [You drop the silver to conserve carrying space.] shoot scanner, get translator, east, norh, east, south, turn on rod, east, turn off rod, push blue, blue, exit, put snarl in box, drop suit, helmet, gloves, give food to snarl, enter tube, push red, exit, west, north, south, south, down, down, release snarl, get converter, drop box, up, south, south, south, down, west, west, turn on rod, get crystal, put crystal into projector, push button, open door, north, get book, east, turn off rod, south, down, east east, put converter into radiation, get avchip, get converter, north, look in 4d mirror, n, turn on rod, push blue, re, blue, blue, blue, red, get card, south, turn off rod, look into 4d mirror south, west, enter, push red, exit, turn on rod, north, turn off rod, west, est, north, drop card, converter, nav chip, silver, south, east, east, south, turn on rod, enter tube, turn off rod, push blue, blue, exit, get helmet, suit, gloves, wear helmet, suit, gloves, open airlock, east, get ring, north. [At this point, it asks if you are going to jump off of the roof, as it is so high up. Just type in "yes," you'll land safely - trust me.] [At this point of the game, you will run across a "random" forest. Yet, we didn't want to just list where you should find, so we plotted a course that SHOULD take you where you want to be. I you type ANYTHING wrong in the forest, you could get way offtrack. Two things we have figured out to be a set pattern is, when you hit three "souths" in a row, you will enter the tunnel, and when you hit "exit, north, west, west, north," you will end up in front of the snarl, just west of the each. So, if you get lost, just hit: three "souths" and you should be in the tunnel. Got it?] South, south, exit, north, west, west, west, get reed, east, north, north get flower, get emerald, north, east, west, shoot crab, get seashell, west, west, blow reed, east, throw reed into sa, get shield, east, north, north, north, drop shell, ring, emerald, shield sphere, bottle, goggles, laser, rod, manual, drop translator, south, open airlock, south, close airlock, s, west, west, get gyro, west, south, south south, get on car, push up, push up, get card, converter, chip, silver, get o car, push down, push down, exit, north, west, west, north, east, east, north, north, north, drop silver, card, converter, chip, gyro, get rod, shield, get translator, south, open airlock, south, close airlock, south, west, south south, south, get on car, push up, push up, south, east, east, south, turn on rod, read pillar, taka, east, east, get purifier, cylinder, west, west, leva north, turn off rod, west, west, north, get on car, push down, push down,exit, north, west, west, north, east, east, north, north, north, drop cylinder purifier, south, open airlock, south, close airlock, south, west, west,south, south, south, get on car, push up, push up, south, east, east, south, turn on rod, taka, east, down, north, get recirculator, south, open door, south, get vial, north, up, west, leva, north, turn off rod, west, west, north, get on car, push down, push d, exit, east, south, up, get jewel, down, enter, turn on rod, get cube, exit, west, north, east, east, north, north, north, drop suit, jewel, cube, gloves, helmet, vial, drop translator, get converter, south, east, install converter, north, install shield unit, west, install light rod, recirculator, east, south west, north, get cylinder, purifier, south, east, install cylinder, purifier, west, north, get card, chip, gyro, south west, west, install navchip, gyro, east, tse957x. [That's the mission number, in response to the, "Computer: Mission Code: ", prompt. This can be fond in the Oo-Topos documentary if you have it handy.] Install card, east, north, get cube, ring, shell, jewel, silver, emerald. Value emerald, silver, cube, ring, shell, jewel. [At this point, the computer will inform you that you have obtained approximately 527 frod worth of valuables available for sale and trade at Mealy Sukas for fuel enough to reach LabPort 5v, and will tell you to proceed to the bridge, (now to your west,) for liftoff. The rest, folx, is history...] Well done, chap, you have completed the hires adventure, o-Topos!! _____________________________________________________________________________ Various Cheats, Hints, Comments _____________________________________________________________________________ A great thing about this game is the disk-read error sequence. If you ever die, like you get bitten by the crab, jump off of the wrong cliff, or forget how to turn off the poison gas, just open the drive door when the game tells you to, "Press 'R' to restart novel.." The game will error, and will set you back one move, your life intact, with a "second chance." This tip comes in very handy when one makes a few major fuckups.. Also, look out for the crab, it will bite you if you sit around for 3 moves. You can walk right past it or shoot it, whichever you please, although I really prefer shooting the little fucker. If you happen to get bitten by it, there is a cure. Just drink the liquid found in the bottle you were provided in jail, marked, "Save for Emergencies." It will cure the poison's effect. It is also a good practice to save your game every once in a while, using the "Emergency Saving Procedure" found when one enters the "Save" command. To recall a saved game, simply utelize the "Restore" command. This really helps when you have gotten to a somewhat "touchy" area of the game. Although the graphics are quite good in this adventure, it gets boring as hell to watch and re-watch the game draw and re-draw the same pictures. So, when you are playing in an area where you've already seen everything, just hit a , and you'll be dumped into text mode. It's a bit less exciting, but a helluva lot faster. This game is also handily equipped with both the "and" and "," commands, which allow numerous commands to be entered on one line. If you know what you are doing and where you are going, I recommend you type in blocks of commands rather than single commands. It is best to do this while in the text mode, as I've already stated. Repeating moves gets quite boring if it's done very slowly. Also on this topic of speed, I STRONGLY recommend that you use a joystick with this game. How, you ask? Why, in inverted fash *[here's something missing]* And another thing, all the commands with the light rod being turned on and off..well, that's just for your viewng enjoyment. A glitch of this game is that even when "It's too dark to see," you still can get the things which you need.. For example, you don't have to turn on the light rod in the biology lab to get the flask and the box, you can just walk in and take them. We just decided to throw them in so that you woudn't freak when you ran across a room which had no lights... That's about it, the game's quite logically paced, making everything quite easy to solve, if you think about it for a while. We've found that if you read the Oo-Topos docs first, you will be spared a lot of figuring. The only copy of these which I have run across is that typed by Juan Matus and KnightWriter; it contains a lot of useful background information, such as the operator's manual, the letter from the President of the Space Ecological Society, and the Auto Flight Log. After reading these, you'll be able to understand the OBJECT of the game, which I didn't find out 'till after I had solved the game.. All in all, they DO come in handy..